Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Saturday, August 30, 2014

Guardians of the Galaxy


So ... I've seen Guardians of the Galaxy four times. In the theater.

I don't think I've ever done that with any first-run movie.

By way of comparison, I'm a huge Captain America fan -- and not casually. Not casually at all.

I've been a fan and reader of all things Cap for thirty-plus years, and my love for the character and ideals and challenges wrapped in that mythos is deep and informed, well-considered, and oft-wrestled-with.

I liked Captain America: The Winter Soldier a lot. A lot a lot. And I saw it in the theater. One time.

I didn't plan on seeing GotG so many times. It just ... happened.

Sure, I'm a Guardians of the Galaxy franchise fan -- From the original crew, to the great great Dan Abnett and Andy Lanning stuff. *

The first time I saw the movie, it was with a fellow franchise fan on opening weekend.
(I like to see films with genre friends who will appreciate the awesome when the films are great, and weep with me when they're not.)

The second time I saw the flick, it was when I took my game studio to see it (it was a topical team-building opportunity, plus I wanted to do a big old "told-you-so" in response to nearly 2 years of derision for my bold summer of 2012 announcement that "Guardians is what 2014 is going to be about").

The third time I saw the film, I took my lovely wife. Because I love her. And because I wanted to share with her a recent pop culture offering that I love. She was skeptical -- and she loved it.

Fourth time? Took my brother, who doesn't get as much time as he'd like to see first-run movies (the dude's usually off working to find a cure for cancer.)

I'll probably even go a fifth time, and take my oldest daughter.

My daughter's maturing, and The Guardians of the Galaxy is a more mature film than other Marvel Studios films (this is different than offerings like Ang Lee's Hulk or Iron Man 3, where the young audience arguably had to be a little more mature to safely view them).

The criticism a comic colleague leveraged on the film was "it feels a bit like James Gunn was out to make a popular film."

Fair enough.

And, WHAT THE HELL ARE YOU TALKING ABOUT?!

Do you know how hard it is to make a film that appeals to action fans and fantasy fans and sci-fi fans and space opera fans and comic book fans and introverts and extroverts and people who do/don't like animals and the non-genre masses and men and women and ... ?

You don't set out knowing you're going to make Raiders of the Lost Ark or The Empire Strikes Back or The Wrath of Khan or Ferris Bueller's Day Off or ...

Rant aside (and a bit because of it), this seeing-a-movie-four-times-going-on-five gives me pause.

What is going on here?

It was after the fourth viewing it started to make sense. And then it codified a bit after I wrote up some thoughts on the movie soundtrack, the "Guardians of the Galaxy: Awesome Mix Vol.1". **

Guardians of the Galaxy fires on all cylinders (that makes sense when you see it; and if you don't, I can't make that real for you).

Aside from firing on all cylinders, the movie is "that thing I want to share with people."

It's like a mix tape.

I've made a lot of mix tapes. I made mix tapes that had and deep and poignant meaning to me; of course they did -- I made them to talk to and yell at and echo my euphoria or heartbreak or romanticism or unfathomable teen angst or whatever.

Did you ever get a mix tape from someone else? And it was amazing? And it resonated with you and it was more moving and refreshing because it was new -- You didn't have a hand in it, but it was hand-crafted and had meaning and it still hit you where you lived? And you were shocked that it was so amazing? And that made it more amazing?

And then you shared that unlooked-for mix tape with someone else, and they "got it", too, and you had this amazing, simpático conversation about why you both got it and you both got why it mattered and you both got why it was awesome?

Guardians of the Galaxy is like that. For me.

(Oh, and evidently for a ton of other folks, too.) ***

* (I've stayed reading even through the new stuff, but quite frankly, comparatively it's been a bit slow and hollow. It does seem to be picking up, though.)

** For those that know and love me, a vinyl version is being release this month. F***ing vinyl, man!

*** And that's after a shortened 4-week summer run. Ooga-chaka.

Saturday, August 17, 2013

Pacific Rim


I've been raving about Pacific Rim since I saw it opening weekend, and didn't realize I hadn't yet written about it.

It's a fantastic, big-robots versus giant monster film, has the requisite Guillermo Del Toro visual panache, and is a needed film.

(What?)

I avoid reviews before movies, but I remember after seeing them movie hearing a phrase from one reviewer who said, "This is exactly the kind of movie we need" -- And that resonated with me.

I don't know what his/her meaning was, but for me, movie going has changed for the (far) worse over the years. Theaters not being competitive (not running their establishments like a business), spoilers rampant and tough to avoid on social media streams before the movie even comes out, disrespect and distraction from audience members during a showing, etc.

(Thank goodness for Alamo Drafthouse.)

But then Pacific Rim comes out.

It's a movie meant to be seen in the theater, and it drove people to the theater. It's a genre film, and that genre is "anime mecha" (cartoon giant robots). And it delivered a live-action version of that genre in a brilliant way that pulled in the Neon Genesis Evangelion crowd, and the crowd for which that esoteric franchise isn't accessible or attractive.

It pulled off tropes from Japanese action cartoons in a live-action film, and did so not only believably, but in a way that made people cheer out loud in theaters.

Charlie Hunnam as the lead is solid. Charlie Day is engaging as not over-the-top comedy relief. Rinko Kikuchi is empathy-grabbing without being maudlin -- I would love love love to see a Breakfast at Tiffany's remake with her as Holly Golightly, or My Fair Lady with Ms. Kikuchi as Eliza Doolittle. (Give me a moment.)

And  Idris Elba? Totally sells cancelling the apocalypse. Every time.

It's a fun film to see in digital 2D. And IMAX. And D-Box. Multiple times.

(And I'm hopeful for a director's cut with tons of extras.)

Saturday, May 18, 2013

Star Trek Into Darkness


We took the entire studio to see Star Trek Into Darkness Friday.

The consensus from the team it's "great fun".

It's hard to talk about the film without spoilers (and I think it's important to avoid those spoilers), but it's enough to say the film stands on its own, is a strong successor to the previous film, and has a lot of great (and clever) nods to original series and films.

The movie is getting a little critically dinged for various reasons -- "More of the same", "predictable", "too sentimental", etc. -- None of which I agree with. (Besides, it seems like critics feel the need to be critical.)

As matter of fact, I consider Into Darkness a genre success along the lines of The Dark Night -- Not just a great genre flick, but a great film (independent of genre).

"More the same"? Sort of, if you mean, "More of the same fresh take on the Star Trek universe", or "More of J.J. Abrams's Awesome Sauce".

"Predictable"? OK, so I've got a minor beef with the big conceit I saw teased at the beginning, and then got beat over the head with a couple of other times, but outside of that, there's a difference between "predictable" and "artfully constructed".

It is Abrams, after all. From Alias to Lost to Revolution, part of his signature magic is constructing "zomigosh what now?" scenarios, and then doing something amazing inside of that.

He also gets amazing, amazing things out of actors. If anyone had other than him had picked Zachary Quinto (Hero's Siler) to be Spock, I might have been nervous (arguably unfairly). But not with Abrams at the helm. As an actor myself, I get excited by the range and language and emotion Abrams pushed from Quinto (and the challenge to which Quinto rose). Consistently, Abrams gets greatness from his team.

(And not just Abrams; I'd enjoy being on any project written by Roberto Orci, Alex Kurtzman, or Damon Lindelof; and I'm sure Abrams doesn't surround himself with slouches in any production discipline.)

Additional actor-wise, Chris Pine's not just dreamy eyes -- the guy can act. His subtle and grand emoting in response to small and big things is a joy to watch. And Zoe Zaldana gives Uhura amazing range, Karl Urban is Bones McCoy, John Cho shows he's so much more than Harold & Kumar (and a ridiculously hard-working actor), Simon Pegg humbles me with his quickness and range, and Bruce Greenwood is so accessible and stately as Pike -- brilliant to watch. I'm hoping there's a director's cut showing a lot more of what Alice Eve can do; aside from the eye-candy role she serves in this film, there are teases as some real depth there.

And Benedict Cumberbatch? I was already a fan of his (thanks to "Sherlock" and otters), but he shows surprising range in this film. Can't say too much without spoilers, but he's fun to watch throughout.

Honestly, there's a point in the film where I felt emotion welling up. It wasn't about the scene in the movie -- It was this joy of a summer genre film package coming together with acting and writing and directing and genre tropes and honor to legacy and being its own thing. And doing so exquisitely.

So, yeah -- It's a recommended see.

Sunday, April 21, 2013

Oblivion


Saw Oblivion this weekend.

I'm not going to say a lot concretely about the film, because it has some fun twists and nuances for folks who have done their best to avoid spoilers.

I definitely put it in the "very good movie" category. I was looking forward to great visuals -- especially after meeting one of the members of the visual team last week -- and the film more than delivered. The entire "futuristic ruin" aesthetic really works for me. The technology (all three kinds) are very internally cohesive, and the smooth white aesthetic in particular is pulled of well (think "TRON in the daytime", and avoiding the dirty-ish Mad Max vibe).

The scenery from Iceland and June Lake (California) are absolutely gorgeous, and make me ache for my Idaho / Montana / Wyoming stomping grounds (but not at all for Cali).

I have minor quibbles with some of the art (buildings on top of angled spires? Earth and rubble pulled up after the events that devastate the earth?) -- But they are minor quibbles, and there are fictional elements that address those quibbles. A bit.

There's much more plot and story than I expected. I got wrapped into several of the emotional threads, and they feel authentic.

There's some really nice interpersonal messiness. Relationships are messy, and I like to see filmic treatments of that messiness -- both analogous to the things we all do as we try to make this important stuff work in the real world, and allegorical treatments of relationship friction.

Actor-wise, this is one my top-3 Tom Cruise films (along with Collateral and Jack Reacher). Andrea Riseborough is wonderful in an understated, conflicted way. I would have loved to see more of Ukrainian-born Olga Kurylenko, but there is a wonderful, moving, subtle scene during a meal that shows the depth and connection of this actress. I hope there's a director's cut with more scenes from Nikolaj Coster-Waldau, because as it is, his scenes feel a little ham-fisted (but not in a Ralph Fiennes chewing up scenery in Clash of the Titans way; more like in a "scenes that build to import were edited out" way). And I could watch Morgan Freeman sit and read a phone book, so there's my bias there.

I'm also really digging Joseph Kosinski as a director. First TRON Legacy, then Oblivion, and (soon) the TRON sequel. I'm looking for more goodness from Mr. Kosinski, and hope I get to be a part of it in some way.

And for those who are fans of the graphic novel source material, this is a really a good treatment of that originating story. And kudos to Radical Publishing -- Oblivion this year, and then Hercules: Thracian Wars looks to be great fun in the movie version in 2014. Now, if I could just get a Freedom Formula movie (or make a game for it) ...

So, yes -- Oblivion is a worthwhile watch, especially in the theater. I'll probably see it a second time in IMAX,  because unlike TRON: Legacy (where the film was opened up to full-frame for 40 minutes of the movie), the entire Oblivion film was shot in full-frame, probably making digital IMAX the preferred viewing experience.

Saturday, October 13, 2012

Dredd

I'm a fan of Judge Dredd as a character and a franchise, so I'm pretty happy the new Pete Travis Dredd movie does a spot-on job of translating the UK long-run, homegrown comic book success to the big screen (something the 1995 Stallone vehicle wasn't able to to do).

For me, the comic (running in some form or another since 1977) is a fascinating take on police states, one man as judge/jury/executioner, and vigilantism (the latter two, I'd argue, being different things).

Gritty and uneven, the Dredd comics for me shared a common ancestry with the thematically and artistically "messy" work of people like James O'Barre (the man behind The Crow, later turned into it's own successful (first) film with the late Brandon Lee).

Dredd is an odd character. Not as in offbeat or cartoonish, but in compelling, high-caricature fashion. In some ways, he's a broken-mirror parallel to Marvel's Captain America -- Not "Bizarro Cap", but a man living in and empowered by a system, code, and framework for operating into which he's deeply, deeply bought, and it informs everything he does.

He's not like Marvel's Punisher, who in his best portrayals is a tortured soul dealing with the devastating loss of his wife and children -- and in his worst, he's a screw-lose psychopath with a penchant for arbitrary bloodletting. To be fair, there are some portrayals of the Frank Castle character -- like those by writer Matt Fraction -- that bring the character closer to Dredd's consistently monochromatic umbrella of "assess guilt and mete appropriate judgement".

(And by "monochromatic", I don't mean pejoratively. Think along the lines of a dog (who can allegedly see only in black and white), with the faculties of a human being, the rolled-up hyper training of S.W.A.T. soldier / beat cop / F.B.I. agent, the need to instantly sift through and separate black, white, and myriad shades of gray, and act on those differences.

The film is set almost entirely within a single mega-city -- a monstrous evolution of today's high-rise living buildings that can house seventy thousand people, multiple communities, crime syndicates, and environments. The challenge of successfully pulling off the movie equivalent of a video game "corridor shooter" is impressive.

But what strikes me as most impressive about Dredd are two things:

  1. Karl Urban is Judge Dredd
  2. The brilliant gimmicks that enable movie tropes

Let's face it -- Karl Urban's got chops. To try to dismiss his portrayal of an "emotionless character" as "easy" would be to both miss his range of play (just look at 2009's Star Trek), and the nuanced character of Dredd himself.

To be honest, that's what made the movie fun for me. Urban brilliantly portrays this tough, stoic character -- who never takes off his mask --and shows weight, diversity, humor, and even worldview growth through the course of the movie. And he does it only from the nose down.

(In the comics, Dredd's face was never shown -- the one time he did remove his helmet on-panel, a large "Censored" bar was placed in front of it.)

Secondly, from a guy from "The Biz" side of movie making and acting, I love the conceits that allow for movie tropes to play out, "organic-in-the-context-of-the-movie".

I don't want to give anything away, so all I'll say is the Slo-Mo drug as an excuse to do cinematic things like camera and composited slow-motion sequences, hero poses, and special FX, is just brilliant. Astoundingly so.

What I didn't see (and can't comment on) is the 3D aspect of the film -- I prefer the higher-resolution of 2D prints.

That said, this is a film I may see again for the 3D, which warrants some defense.

Like a lot of folks, if I see one more 3D filmic ax thrown at my head, I may run out the theater screaming obscenities.

But this film (besides the pretty VFX) might get 3D right.

My beef with 3D in movies and video games (aside from the gratuitous and arbitrary nature of its use), is the "outside-of-the-plane" implementation that causes such rigid viewing position, occasional headaches for sensitive people, and even sometimes eye-stabbing pain (thank you, Uncharted 3 multiplayer UI).

Well-done games (some on the Nintendo 3DS, for example), do 3D behind the plane -- "shadowbox" style. Dredd 3D (I hope) makes use of the perfect opportunity of the amped-up version of a skyscraper spiral staircase to leverage this particular implementation of 3D to interesting effect.

As far as franchise fans go, the film will treat you to the violence of the comic (though the gore side of that violence was surprisingly high for my expectations, and isn't necessarily required for violent films). You'll also get nuanced bits from the comic book series, like "dirty judges", the gang wars, and some nods to the then-futuristic tech depicted in the serials.

Which is the final thing I like about Dredd -- it's true to the source material. I expect (and want) IP to be different to adapt across different consumer mediums,but for broadest success, it should be true to the source. The Guardian's Phelim O'Neill maybe said it best when he commented on the film, in the context of complaining about other adaptations changed too much when moved to film: "In a world of compromised adaptations, Dredd is something of a triumph."

Sunday, August 07, 2011

Rise of the Planet of the Apes

I saw the Rise of the Planet of the Apes, and I am deeply impressed.

I honestly was expecting a great movie. I was not expecting a powerful, moving, and in some ways, important film.

It was all of that.

Yes, I'm tired and impressionable and a ganglion away from my raw emotions right now, but the initial trailers really mislead about what the movie has to say. There's deeper stuff here.

James Franco does a solid job. Well cast, emotive, and not over-used. John Lithgow is brilliant, and his portrayal of a victim of Alzheimer's is poignant and moving and appropriately hard to watch. No, it doesn't show us what it is to live with the disease day in and day out anymore than a movie sex scene shows what a lifetime romance is, but his portrayal is at least less tawdry.

And Andy Serkis gives one of the most powerful utterances I'm heard in a film in a long, long time.

But what's important about a science fiction movie with apes?

I dunno -- maybe what it says about medical ethics, humane treatment of lesser creatures, family love versus obligations, desperate hope in the face of futility, greed, playing god, and revenge versus reckoning?

You know -- light, sci-fi fare.

The film is a prequel to the 1968 film -- and yes, there are earlier entries in the franchise (I had to argue that point with a cheeky cashier who not only didn't understand The Customer is always Right, but she also doesn't know her classics).

Rise does a good job setting up the small set pieces needed to dovetail into Planet of the Apes, and other than one over-done piece of dialog, wasn't hamfisted about it (the extraneous bit of dialog was jarring, and would be OK for homage, but not prequel). On the positive flip side, there's a bit of nifty easter egg here for the first film's leading man.

There also are some neat solid artistic-but-not-art-house composition and shots in the film, if you're into that kind of thing (I am).

On a not-quite-minor point, I'm impressed with the movie's clever use of end credits as epilogue. Some, "But how did" questions get deftly answered in the graphics there. Cheeky Cashier missed that.

I recommend the film. It's not War and Piece, but it is a solid offering that pulls the bandage off of some unresolved debates, watch the small moments, and enjoy the fun ride.

Friday, December 24, 2010

TRON: Legacy

I caught an IMAX 3D showing of TRON: Legacy at the Bob Bullock theater in Austin, TX, and really enjoyed it.

Some reviewers have griped about the "lack of story" (which is pretty subjective) but the film definitely has something that's been missed from a bunch of the bandwagon pseudo-journalist hater reviews.

Mythos.

In some surprisingly subtle strokes, Kevin Flynn (Jeff Bridges) is granted a corporate and entrepreneurial legacy, Alan Bradley (Bruce Boxleitner) is given historical and surrogate weight, and the world of TRON is given a shape -- a texture -- the first movie didn't have.

For me, vehicles largely set the tone for (or at least the believability of) a film's universe. Genndy Tartakovsky's Star Wars: Clone Wars animated series arguably created a richer universe by believably bridging the technology from Episode II, Episode III, and even to the original trilogy, than the new trilogy itself did.

Probably largely due to Lead Vehicle Designer Daniel Simon and Production Designer Darren Gilford, Legacy's vehicles possess a form and function they didn't before. Most people understandably tune into the lightcycles on this front, with the updated look and functionality that technology limited before. But in the opening scenes featuring the contemporary Recognizer (updated by Visual Effects Supervisor Ben Procter), the vehicle shows a form and function that was not only lacking, but broke the fourth wall for me when I saw the original film as a kid ("how do they get in and out of there without dying?").


Thematically, the film does some interesting stuff. There's a lightish poke at the pseudo-digirati, the requisite fear of technology overtaking humanity, and so on.

But what I was surprised by was the exploration of fatherhood from three angles: biological child, adopted child, and orphan -- father as "daddy", "buddy", and "sensei". I'd heard complaints about "the father angle" being "worked" as an emotional hook, and maybe there is some of that. Or maybe it's a topic explored broadly across three viewpoints, and there is only so much time and space to do that in the bounds of a movie, let a long a film who's "hook" is its visual panache.

As far as performances go, I'm a biased Bridges fan, and enjoyed his reprisal of Kevin Flynn. Some of his statements and actions are wonderfully anachronistic -- which they should be, given his "man out of time" predicament.

Garrett Hedlund and Olivia Wilde are solid in their respective roles of Sam Flynn and Quorra (I think Hedlund has the potential to be like Daniel Craig as he matures (and should play his son in the interim), and Wilde is really coming into her own), and Bruce Boxleitner? Wicked cool" (I wanted to be you, Scarecrow.)

The other notable actors in the film -- the digital ones -- are a mixed bag, but trend more on the positive. Virtual young Jeff Bridges treads into the uncanny valley at times, but that's because more often, it's frankly just uncanny. Due to composition and more subtle emotions, the virtual Bridges works quite well, and is an impressive entry into the virtual acting space. It's largely only with the bigger emotions that the acting breaks down a little, but kudos to Disney and director Joseph Kosinski for pushing the envelope, and not waiting for someone else to crack the perfect virtual actor for them. The first TRON was about pushing film technology; it's nice to see the new one do its equivalent.

So, overall, TRON: Legacy is an enjoyable film -- the expected "visual tour-de-force", but with more mythos, acting highlights, and technology showcases than I fear people will give it credit for.

(Footnote -- the DAFT PUNK score for the movie? Wicked tight.)