Saturday, October 13, 2012

Dredd

I'm a fan of Judge Dredd as a character and a franchise, so I'm pretty happy the new Pete Travis Dredd movie does a spot-on job of translating the UK long-run, homegrown comic book success to the big screen (something the 1995 Stallone vehicle wasn't able to to do).

For me, the comic (running in some form or another since 1977) is a fascinating take on police states, one man as judge/jury/executioner, and vigilantism (the latter two, I'd argue, being different things).

Gritty and uneven, the Dredd comics for me shared a common ancestry with the thematically and artistically "messy" work of people like James O'Barre (the man behind The Crow, later turned into it's own successful (first) film with the late Brandon Lee).

Dredd is an odd character. Not as in offbeat or cartoonish, but in compelling, high-caricature fashion. In some ways, he's a broken-mirror parallel to Marvel's Captain America -- Not "Bizarro Cap", but a man living in and empowered by a system, code, and framework for operating into which he's deeply, deeply bought, and it informs everything he does.

He's not like Marvel's Punisher, who in his best portrayals is a tortured soul dealing with the devastating loss of his wife and children -- and in his worst, he's a screw-lose psychopath with a penchant for arbitrary bloodletting. To be fair, there are some portrayals of the Frank Castle character -- like those by writer Matt Fraction -- that bring the character closer to Dredd's consistently monochromatic umbrella of "assess guilt and mete appropriate judgement".

(And by "monochromatic", I don't mean pejoratively. Think along the lines of a dog (who can allegedly see only in black and white), with the faculties of a human being, the rolled-up hyper training of S.W.A.T. soldier / beat cop / F.B.I. agent, the need to instantly sift through and separate black, white, and myriad shades of gray, and act on those differences.

The film is set almost entirely within a single mega-city -- a monstrous evolution of today's high-rise living buildings that can house seventy thousand people, multiple communities, crime syndicates, and environments. The challenge of successfully pulling off the movie equivalent of a video game "corridor shooter" is impressive.

But what strikes me as most impressive about Dredd are two things:

  1. Karl Urban is Judge Dredd
  2. The brilliant gimmicks that enable movie tropes

Let's face it -- Karl Urban's got chops. To try to dismiss his portrayal of an "emotionless character" as "easy" would be to both miss his range of play (just look at 2009's Star Trek), and the nuanced character of Dredd himself.

To be honest, that's what made the movie fun for me. Urban brilliantly portrays this tough, stoic character -- who never takes off his mask --and shows weight, diversity, humor, and even worldview growth through the course of the movie. And he does it only from the nose down.

(In the comics, Dredd's face was never shown -- the one time he did remove his helmet on-panel, a large "Censored" bar was placed in front of it.)

Secondly, from a guy from "The Biz" side of movie making and acting, I love the conceits that allow for movie tropes to play out, "organic-in-the-context-of-the-movie".

I don't want to give anything away, so all I'll say is the Slo-Mo drug as an excuse to do cinematic things like camera and composited slow-motion sequences, hero poses, and special FX, is just brilliant. Astoundingly so.

What I didn't see (and can't comment on) is the 3D aspect of the film -- I prefer the higher-resolution of 2D prints.

That said, this is a film I may see again for the 3D, which warrants some defense.

Like a lot of folks, if I see one more 3D filmic ax thrown at my head, I may run out the theater screaming obscenities.

But this film (besides the pretty VFX) might get 3D right.

My beef with 3D in movies and video games (aside from the gratuitous and arbitrary nature of its use), is the "outside-of-the-plane" implementation that causes such rigid viewing position, occasional headaches for sensitive people, and even sometimes eye-stabbing pain (thank you, Uncharted 3 multiplayer UI).

Well-done games (some on the Nintendo 3DS, for example), do 3D behind the plane -- "shadowbox" style. Dredd 3D (I hope) makes use of the perfect opportunity of the amped-up version of a skyscraper spiral staircase to leverage this particular implementation of 3D to interesting effect.

As far as franchise fans go, the film will treat you to the violence of the comic (though the gore side of that violence was surprisingly high for my expectations, and isn't necessarily required for violent films). You'll also get nuanced bits from the comic book series, like "dirty judges", the gang wars, and some nods to the then-futuristic tech depicted in the serials.

Which is the final thing I like about Dredd -- it's true to the source material. I expect (and want) IP to be different to adapt across different consumer mediums,but for broadest success, it should be true to the source. The Guardian's Phelim O'Neill maybe said it best when he commented on the film, in the context of complaining about other adaptations changed too much when moved to film: "In a world of compromised adaptations, Dredd is something of a triumph."

Wednesday, May 09, 2012

The Avengers

I'm not going to say a ton about Marvel's The Avengers movie -- because I hate spoilers and don't want to be That Guy.

I will say, as a lifetime comic book fan and film guy, I'm very happy with the film.

Joss Whedon and Zak Penn do a great with story and dialog (and the cast with delivery and physicality), and there were some unexpected, laugh-out-loud moments (in a good way).

I also like the parkour stunts for Captain America (I think Levi Meeuwenberg was his double) -- this worked far better for me than the CGI that (for me) takes away from things like the Spider-Man films.

Mark Ruffalo is a surprisingly good Bruce Banner / /Hulk, Tom Hiddleston is an increasingly good Loki (with one particularly good / creepy vitriolic diatribe), and Scarlett Johansson surprised me by holding her own in the film.

And (again avoiding spoilers), the after-credits scene surprised and shocked me, and put my hairs on end -- non fan boys might not get the import, but for me, it teases toward one of the defining story arcs in the Avengers universe.

Well worth a watch. Maybe a re-watch. Or several.

Sunday, February 19, 2012

Batman: Year One

I finally got around to watching the Blu-ray of Batman: Year One - and it's pretty solid. Critical and user reviews are all over the map, probably due to fanboy attachment, previous voice actor fixations, and nostalgic reminiscences of the original comic book arc.

If you're not familiar with Frank Miller's seminal retelling of Batman's and James Gordon's origin, it's a gritty, character-driven story about motivations.

The film adaptation is pretty appropriately brutal, pushing the boundaries of its PG-13 animated rating. My big problem with Batman's origin is - if told badly - it's easy to dismiss the critical, devastating death of Bruce Wayne's. This adaptation walks the line pretty well.

Though that's maybe where the film drops a bit -- the original arc was arguably not kid-safe, and trying to make the motion adaptation fit into a safer rating gimps it.

But almost better than the movie are the special features, which are pretty robust for this direct-to-disc release.

  • Catwoman -- A sexy (definitely PG-13), slick anime-esque original short pits Eliza Dushku-voiced Selena Kyle against a very, very bad man (voiced by John Di Maggio).
  • "Heart of Vengeance" -- A solid (if a bit fawning) look at Frank Miller's comic book work and impact on comics; more than just a "known name", I'd say Miller creatively re-invigorated comics at a critical point in the speculative market that arguably nearly killed the industry.
  • Voice acting -- There's a commentary-heavy voice acting feature with producer Alan Burnett, writer/editor Mike Carlin, and Andrea Romano (voice casting director); good for Biz folks.
  • Two previous Catwoman cartoons -- Oddly, there's a Catwoman-themed episode each from Batman: The Animated Series and The New Batman Adventures. They're OK, but not stellar. 
  • Justice League: Doom -- This teaser shows off the upcoming modernization of the Justice League versus Legion of Doom, popularized in the Super Friends Saturday morning cartoon from the late seventies.
But my favorite extra is the roundtable let by Batman producer Michael Uslan, with Dan Didio, Denny O'Neil and Scott Snyder. Insights from O'Neil by himself made this worth the price of admission for me, but (though it might just be great editing) my favorite part of the interview is seeing young gun Scott Snyder share what resonates with him about the Batman mythos, and watching Didio and O'Neil apparently visibly moved by the impact of the franchise on a new generation of writers.

Overall, a good Blu-ray for content and extras, especially for those of us who are Batman fans and are OK with different expressions of some of our favorite stories.

Sunday, August 07, 2011

Rise of the Planet of the Apes

I saw the Rise of the Planet of the Apes, and I am deeply impressed.

I honestly was expecting a great movie. I was not expecting a powerful, moving, and in some ways, important film.

It was all of that.

Yes, I'm tired and impressionable and a ganglion away from my raw emotions right now, but the initial trailers really mislead about what the movie has to say. There's deeper stuff here.

James Franco does a solid job. Well cast, emotive, and not over-used. John Lithgow is brilliant, and his portrayal of a victim of Alzheimer's is poignant and moving and appropriately hard to watch. No, it doesn't show us what it is to live with the disease day in and day out anymore than a movie sex scene shows what a lifetime romance is, but his portrayal is at least less tawdry.

And Andy Serkis gives one of the most powerful utterances I'm heard in a film in a long, long time.

But what's important about a science fiction movie with apes?

I dunno -- maybe what it says about medical ethics, humane treatment of lesser creatures, family love versus obligations, desperate hope in the face of futility, greed, playing god, and revenge versus reckoning?

You know -- light, sci-fi fare.

The film is a prequel to the 1968 film -- and yes, there are earlier entries in the franchise (I had to argue that point with a cheeky cashier who not only didn't understand The Customer is always Right, but she also doesn't know her classics).

Rise does a good job setting up the small set pieces needed to dovetail into Planet of the Apes, and other than one over-done piece of dialog, wasn't hamfisted about it (the extraneous bit of dialog was jarring, and would be OK for homage, but not prequel). On the positive flip side, there's a bit of nifty easter egg here for the first film's leading man.

There also are some neat solid artistic-but-not-art-house composition and shots in the film, if you're into that kind of thing (I am).

On a not-quite-minor point, I'm impressed with the movie's clever use of end credits as epilogue. Some, "But how did" questions get deftly answered in the graphics there. Cheeky Cashier missed that.

I recommend the film. It's not War and Piece, but it is a solid offering that pulls the bandage off of some unresolved debates, watch the small moments, and enjoy the fun ride.